About

Hi, I’m Ozan, building product design and brand systems that feel consistent, modern, and human.

About

Hi, I’m Ozan, building product design and brand systems that feel consistent, modern, and human.

About

Bio

Hi, I’m Ozan Kızmaz, a multidisciplinary designer blending product UI, brand identity, and motion to ship clear, high-quality digital experiences. I work end to end, from early direction and user flows to design systems, visual language, and production-ready delivery.

I care about clarity first, then craft. My background in industrial design helps me think in systems, not just screens, so the final work feels consistent across UI, motion, and brand touchpoints.

Bio

Hi, I’m Ozan Kızmaz, a multidisciplinary designer blending product UI, brand identity, and motion to ship clear, high-quality digital experiences. I work end to end, from early direction and user flows to design systems, visual language, and production-ready delivery.

I care about clarity first, then craft. My background in industrial design helps me think in systems, not just screens, so the final work feels consistent across UI, motion, and brand touchpoints.

Approach

01

Discover

I start by understanding your goals, audience, and constraints. Together we define success metrics, priorities, and the shortest path to a strong first release.

01

Discover

I start by understanding your goals, audience, and constraints. Together we define success metrics, priorities, and the shortest path to a strong first release.

01

Discover

I start by understanding your goals, audience, and constraints. Together we define success metrics, priorities, and the shortest path to a strong first release.

02

Define

I translate insights into structure: user flows, information hierarchy, and a simple content framework.

02

Define

I translate insights into structure: user flows, information hierarchy, and a simple content framework.

02

Define

I translate insights into structure: user flows, information hierarchy, and a simple content framework.

03

Design

I build a cohesive visual language and UI system, then design the key screens and interactions. Motion is used as feedback and clarity, not decoration.

03

Design

I build a cohesive visual language and UI system, then design the key screens and interactions. Motion is used as feedback and clarity, not decoration.

03

Design

I build a cohesive visual language and UI system, then design the key screens and interactions. Motion is used as feedback and clarity, not decoration.

04

Build

When needed, I take designs into Framer or support dev handoff with clean components and specs. The goal is a responsive, consistent build that holds up in real use.

04

Build

When needed, I take designs into Framer or support dev handoff with clean components and specs. The goal is a responsive, consistent build that holds up in real use.

04

Build

When needed, I take designs into Framer or support dev handoff with clean components and specs. The goal is a responsive, consistent build that holds up in real use.

05

Refine & Support

After launch, I review what is working, fix friction points, and iterate. Small refinements compound into a noticeably better product experience.

05

Refine & Support

After launch, I review what is working, fix friction points, and iterate. Small refinements compound into a noticeably better product experience.

05

Refine & Support

After launch, I review what is working, fix friction points, and iterate. Small refinements compound into a noticeably better product experience.

Experience

Creative Team Lead, Sidekicklabs

Nov 2024 – Present

Led brand identity, logo, UI system, and a full Framer website launch, combining UX, 3D motion, and branding.

Creative Team Lead, Sidekicklabs

Nov 2024 – Present

Led brand identity, logo, UI system, and a full Framer website launch, combining UX, 3D motion, and branding.

Creative Team Lead, Sidekicklabs

Nov 2024 – Present

Led brand identity, logo, UI system, and a full Framer website launch, combining UX, 3D motion, and branding.

Product Designer, Fydez

Jun 2023 – Dec 2023

Designed motion-driven UI experiences including interactive flows, onboarding, and feedback systems to improve engagement and perceived quality.

Product Designer, Fydez

Jun 2023 – Dec 2023

Designed motion-driven UI experiences including interactive flows, onboarding, and feedback systems to improve engagement and perceived quality.

Product Designer, Fydez

Jun 2023 – Dec 2023

Designed motion-driven UI experiences including interactive flows, onboarding, and feedback systems to improve engagement and perceived quality.

Motion Graphic Designer, Acun Medya

May 2022 – Jun 2023

Produced broadcast-ready motion graphics and 3D compositions for major entertainment formats and international audiences.

Motion Graphic Designer, Acun Medya

May 2022 – Jun 2023

Produced broadcast-ready motion graphics and 3D compositions for major entertainment formats and international audiences.

Motion Graphic Designer, Acun Medya

May 2022 – Jun 2023

Produced broadcast-ready motion graphics and 3D compositions for major entertainment formats and international audiences.

Outside of Work

Off the clock, I’m either wrenching on a motorcycle, planning a trip, or at the gym.

  • white and black skateboard on brown and white concrete floor
    white and black skateboard on brown and white concrete floor
  • a box filled with lots of different types of thread
    a box filled with lots of different types of thread
  • silhouette photo of man holding camera
    silhouette photo of man holding camera
  • A person sitting on the floor with a book and a cup of coffee
    A person sitting on the floor with a book and a cup of coffee
  • white and black skateboard on brown and white concrete floor
  • a box filled with lots of different types of thread
  • silhouette photo of man holding camera
  • A person sitting on the floor with a book and a cup of coffee