Bio

I build digital products with the precision of an industrial designer.

Six years across UI architecture, brand systems, and high-converting marketing work for global clients. I structure information so people make decisions faster, and so the product can grow without breaking.

Approach

01 | Frame Problem & Business

I start with what the product has to win, not what it should look like. Business goal, then user, then the smallest thing worth shipping.

02 | Structure Flow & Hierarchy

How it's built before how it looks. Flows and priority mapped so nothing fights for attention later.

03 | One System Brand, Interface, Motion, 3D

The part most teams split across five people, I do as one connected system. An industrial design background keeps every decision grounded in how things actually get made.

04 | Make it Real Motion, Code & Brand

Clean Framer code, motion that gives the product life, and a brand system that holds it together. I deliver the working product, not a folder of mockups.

Experience

Creative Team Lead, Sidekicklabs

Nov 2024 to Present

Led the creative direction for an early stage AR smart glasses startup. Designed the brand identity, hardware visualization, and the complete UI system.

Product Designer, Fydez

Jun 2023 to Dec 2023

Designed motion driven product interfaces. Focused on interactive onboarding flows and visual feedback systems to maximize user retention.

Motion Graphic Designer, Acun Medya

May 2022 to Jun 2023

Produced broadcast quality motion graphics. Created dynamic 3D composites for high profile international television formats.

Outside of Work

Off the clock, I am usually doing mechanical overhauls on my motorcycle, reading Andy Weir science fiction, or training at the gym.

Motorcycle engine
BMW Motorcycle