About
Hi, I’m Ozan, building product design and brand systems that feel consistent, modern, and human.
Contact
About
Hi, I’m Ozan, building product design and brand systems that feel consistent, modern, and human.
Contact
About



Bio
Hi, I’m Ozan Kızmaz, a multidisciplinary designer blending product UI, brand identity, and motion to ship clear, high-quality digital experiences. I work end to end, from early direction and user flows to design systems, visual language, and production-ready delivery.
I care about clarity first, then craft. My background in industrial design helps me think in systems, not just screens, so the final work feels consistent across UI, motion, and brand touchpoints.
Bio
Hi, I’m Ozan Kızmaz, a multidisciplinary designer blending product UI, brand identity, and motion to ship clear, high-quality digital experiences. I work end to end, from early direction and user flows to design systems, visual language, and production-ready delivery.
I care about clarity first, then craft. My background in industrial design helps me think in systems, not just screens, so the final work feels consistent across UI, motion, and brand touchpoints.
Approach
01
Discover
I start by understanding your goals, audience, and constraints. Together we define success metrics, priorities, and the shortest path to a strong first release.
01
Discover
I start by understanding your goals, audience, and constraints. Together we define success metrics, priorities, and the shortest path to a strong first release.
01
Discover
I start by understanding your goals, audience, and constraints. Together we define success metrics, priorities, and the shortest path to a strong first release.
02
Define
I translate insights into structure: user flows, information hierarchy, and a simple content framework.
02
Define
I translate insights into structure: user flows, information hierarchy, and a simple content framework.
02
Define
I translate insights into structure: user flows, information hierarchy, and a simple content framework.
03
Design
I build a cohesive visual language and UI system, then design the key screens and interactions. Motion is used as feedback and clarity, not decoration.
03
Design
I build a cohesive visual language and UI system, then design the key screens and interactions. Motion is used as feedback and clarity, not decoration.
03
Design
I build a cohesive visual language and UI system, then design the key screens and interactions. Motion is used as feedback and clarity, not decoration.
04
Build
When needed, I take designs into Framer or support dev handoff with clean components and specs. The goal is a responsive, consistent build that holds up in real use.
04
Build
When needed, I take designs into Framer or support dev handoff with clean components and specs. The goal is a responsive, consistent build that holds up in real use.
04
Build
When needed, I take designs into Framer or support dev handoff with clean components and specs. The goal is a responsive, consistent build that holds up in real use.
05
Refine & Support
After launch, I review what is working, fix friction points, and iterate. Small refinements compound into a noticeably better product experience.
05
Refine & Support
After launch, I review what is working, fix friction points, and iterate. Small refinements compound into a noticeably better product experience.
05
Refine & Support
After launch, I review what is working, fix friction points, and iterate. Small refinements compound into a noticeably better product experience.
Experience
Creative Team Lead, Sidekicklabs
Nov 2024 – Present
Led brand identity, logo, UI system, and a full Framer website launch, combining UX, 3D motion, and branding.
Creative Team Lead, Sidekicklabs
Nov 2024 – Present
Led brand identity, logo, UI system, and a full Framer website launch, combining UX, 3D motion, and branding.
Creative Team Lead, Sidekicklabs
Nov 2024 – Present
Led brand identity, logo, UI system, and a full Framer website launch, combining UX, 3D motion, and branding.
Product Designer, Fydez
Jun 2023 – Dec 2023
Designed motion-driven UI experiences including interactive flows, onboarding, and feedback systems to improve engagement and perceived quality.
Product Designer, Fydez
Jun 2023 – Dec 2023
Designed motion-driven UI experiences including interactive flows, onboarding, and feedback systems to improve engagement and perceived quality.
Product Designer, Fydez
Jun 2023 – Dec 2023
Designed motion-driven UI experiences including interactive flows, onboarding, and feedback systems to improve engagement and perceived quality.
Motion Graphic Designer, Acun Medya
May 2022 – Jun 2023
Produced broadcast-ready motion graphics and 3D compositions for major entertainment formats and international audiences.
Motion Graphic Designer, Acun Medya
May 2022 – Jun 2023
Produced broadcast-ready motion graphics and 3D compositions for major entertainment formats and international audiences.
Motion Graphic Designer, Acun Medya
May 2022 – Jun 2023
Produced broadcast-ready motion graphics and 3D compositions for major entertainment formats and international audiences.
Outside of Work
Off the clock, I’m either wrenching on a motorcycle, planning a trip, or at the gym.






